Project Overview
Tiny Thief Little Story is a casual stealth puzzle game inspired by classic point-and-click adventures. Set in a medieval world, the game challenges players to think strategically, avoid detection, and solve environmental puzzles across multiple chapters. Each level is crafted to encourage exploration, creativity, and clever decision-making.
Key Features
- Multiple chapters with unique themes and levels
- Stealth-based gameplay with interactive environments
- Point-and-click puzzle mechanics
- Hidden collectibles and secrets
- Smooth and optimized performance across platforms
- Simple, user-friendly controls








Tools / Technologies Used
Game Engine
Unity 3D
Programming Languages
C#
Platforms
Desktop / Android / IOS
Graphics
Illustrator / Photoshop
Programming Tool
Jetbrains Rider
My Role
This was a fully solo-developed project where I handled:
- Game design and concept
- Level design and progression
- Programming and mechanics implementation
- UI/UX design
- Asset creation and integration
- Testing and optimization
Gameplay Description
Players control a clever little thief navigating through various medieval settings. Each level presents a unique puzzle where players must avoid guards, manipulate objects, and use timing to succeed. The gameplay combines stealth strategy with interactive storytelling, rewarding observation and creativity.
Challenges & Learnings
- Designing engaging puzzles without overwhelming players
- Balancing difficulty progression across chapters
- Optimizing performance for multiple platforms
- Creating cohesive visual style with limited resources
This project strengthened my skills in level design, player experience optimization, and building complete game systems independently.
Results
- Successfully published on Google Play Store
- Positive user engagement through casual gameplay
- Demonstrated ability to build a complete game solo
- Strengthened portfolio with a polished, production-ready project