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Tiny Thief

A story-driven stealth puzzle game where players guide a clever little thief through creatively designed levels filled with secrets, distractions, and hidden treasures.

Project Overview

Tiny Thief Little Story is a casual stealth puzzle game inspired by classic point-and-click adventures. Set in a medieval world, the game challenges players to think strategically, avoid detection, and solve environmental puzzles across multiple chapters. Each level is crafted to encourage exploration, creativity, and clever decision-making.

Key Features

Tools / Technologies Used​

My Role

This was a fully solo-developed project where I handled:

  • Game design and concept
  • Level design and progression
  • Programming and mechanics implementation
  • UI/UX design
  • Asset creation and integration
  • Testing and optimization

Gameplay Description

Players control a clever little thief navigating through various medieval settings. Each level presents a unique puzzle where players must avoid guards, manipulate objects, and use timing to succeed. The gameplay combines stealth strategy with interactive storytelling, rewarding observation and creativity.

Challenges & Learnings

  • Designing engaging puzzles without overwhelming players
  • Balancing difficulty progression across chapters
  • Optimizing performance for multiple platforms
  • Creating cohesive visual style with limited resources

 

This project strengthened my skills in level design, player experience optimization, and building complete game systems independently.

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Results

  • Successfully published on Google Play Store
  • Positive user engagement through casual gameplay
  • Demonstrated ability to build a complete game solo
  • Strengthened portfolio with a polished, production-ready project